Continuous Delivery with the Windows Stack Training Video

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AU$189 - ($91.966)
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A Practical Training Course That Teaches Real World Skills In this project-based Continuous Delivery with the Windows Stack video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Continuous Delivery with the Windows Stack training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Continuous Delivery with the Windows Stack subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Continuous Delivery with the Windows Stack tutorial, online or offline...so you'll know the exact steps for your own projects Course Fast Facts: Only 7.5 hours to complete this course 134 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Continuous Delivery with the Windows Stack training course, expert authors Marcel de Vries and Rene van Osnabrugge will teach you everything you need to know about deployment with Windows, Azure, and Visual Studio. This course is designed for users that are already familiar with the Windows Stack.

You will start by learning about continuous delivery, then jump into learning about version control as the foundation of continuous delivery. From there, Marcel and Rene will teach you how to test within a continuous delivery pipeline, including how to categorize different test types, start test automation with unit tests, and use executable specifications. This video tutorial also covers...

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Requisitos: System Requirements - Digital Download Digital Download: Microsoft Windows XP or higher, Mac OS X 10.4 or higher. Minimum screen resolution of 1024x768 Digital Download specific requirements: Between 1GB and 6GB of available hard drive space (depending on the training course) An Internet connection with sufficient bandwidth. You must have at least a 56K modem connection (Broadband recommended). Most modern ADSL and Cable internet solutions will be sufficient. Do I need...

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¿Qué aprendes en este curso?

Management
Testing
Windows
Quality
Quality Training
IT Management
Skills and Training

Temario

  • 01. Getting Started
    • Introduction
    • What You Can Expect From This Course
    • About The Authors
    • Prerequisites
    • Setting Up Your Own Lab
    • Course And Module Structure
    • Demo: End-To-End
    • 0108 How To Access Your Working Files
  • 02. Introduction To Continuous Delivery
    • 0201 Introduction And Agenda
    • 0202 Meet The Typical Company
    • 0203 The Move To Agile And The Need For Faster Delivery
    • 0204 Prerequisites For Faster Delivery
    • 0205 Organizational And Architectural Challenges
    • 0206 From Silos To A Release Pipeline
    • 0207 Paradigm Shift
    • 0208 Introducing Parts Unlimited
    • 0209 Summary
  • 03. Version Control As The Foundation Of Continuous Delivery
    • 0301 Introduction And Agenda
    • 0302 The Need For Version Control
    • 0303 Preparing Version Control For Continuous Delivery
    • 0304 Branching Versus Feature Toggles
    • 0305 Managing Dependencies
    • 0306 Version Control Strategy
    • 0307 Demo: End-To-End
    • 0308 Version Control At Parts Unlimited
    • 0309 Demo: Implementing Team Foundation Version Control - Part 1
    • 0310 Demo: Implementing Team Foundation Version Control - Part 2
    • 0311 Optimizing Version Control For Continuous Delivery
    • 0312 Version Control For The Greenfield Application
    • 0313 Demo: Implementing Git
    • 0314 Alternative Tools
    • 0315 Feedback Loops And Summary
  • 04. Build: The Beating Heart Of Your Pipeline
    • 0401 Introduction And Agenda
    • 0402 The Need For A Build System
    • 0403 What Is A Build System?
    • 0404 Current Situation At Parts Unlimited
    • 0405 Demo: A Simple Build
    • 0406 The Issue Of Gated Check-Ins
    • 0407 Continuous Integration And Fast Feedback
    • 0408 Build Strategy For Continuous Delivery
    • 0409 Choosing A Build System
    • 0410 First Bottlenecks At Parts Unlimited
    • 0411 Getting Faster Feedback Times
    • 0412 Demo: Setting Up A Basic Build
    • 0413 Next Bottlenecks At Parts Unlimited
    • 0414 Demo: Quality Tools
    • 0415 Demo: Package Drop
    • 0416 Improving The Build Quality
    • 0417 The Importance Of Symbols
    • 0418 Demo: Symbol Server
    • 0419 Beyond The Box
    • 0420 Alternative Tools
    • 0421 Demo: Looking At Jenkins
    • 0422 Feedback Loops And Summary
  • 05. Testing Within A Continuous Delivery Pipeline
    • 0501 Introduction And Agenda
    • 0502 Testing Phase: Constraining Delivery
    • 0503 Categorizing Different Test Types
    • 0504 Typical Brownfield Test Base
    • 0505 Test Everywhere And Always
    • 0506 Automation Strategy: Parts Unlimited
    • 0507 Starting Test Automation With Unit Tests
    • 0508 Unit Testing Legacy Code
    • 0509 Demo: Intellitest
    • 0510 Improve Manual Testing
    • 0511 Demo: Capturing Existing Test Cases Using MTM
    • 0512 Using Executable Specifications
    • 0513 Demo: Specflow
    • 0514 Automated System, Integration, And End-To-End Testing
    • 0515 Demo: Using Selenium And Coded UI
    • 0516 Cloud-Based Load And Performance Testing
    • 0517 Demo: Cloud Load Testing
    • 0518 The Next Feedback Loop
    • 0519 Summary
  • 06. Release Management: Delivering The Agile Promise
    • 0601 Introduction And Agenda
    • 0602 Releasing Software
    • 0603 Current Situation: Parts Unlimited
    • 0604 Continuous Delivery: A Holistic View
    • 0605 Release Management As Functional Practice
    • 0606 Demo: What Could It Look Like
    • 0607 Provisioning Strategy
    • 0608 Demo: Provisioning
    • 0609 Deployment Strategy
    • 0610 Demo: Deployment
    • 0611 Validation And Approval Strategy
    • 0612 Parts Unlimited: Release Strategy
    • 0613 Demo: Setting Up The Pipeline
    • 0614 Alternative Tools
    • 0615 Demo: Alternative Tools
    • 0616 Feedback Loops And Summary
  • 07. Feedback Loops Of Your Pipeline
    • 0701 Introduction And Agenda
    • 0702 What Slows Development Down?
    • 0703 Feedback Loops
    • 0704 Internal Feedback Loops
    • 0705 Internal Feedback Loops: Parts Unlimited
    • 0706 Demo: Internal Feedback Loops
    • 0707 The Outer Feedback Loop
    • 0708 Reducing Waste
    • 0709 Gathering Telemetry Data
    • 0710 Parts Unlimited: Feedback Strategy
    • 0711 Demo: The Outer Feedback Loop
    • 0712 Alternative Tools
    • 0713 Demo: Alternative Tools
    • 0714 Summary
  • 08. Practical Guidance
    • 0801 Introduction And Agenda
    • 0802 The Need For A Package Manager
    • 0803 VSTS Package Management
    • 0804 Concepts Of Stable And Unstable Feeds
    • 0805 Available Package Managers
    • 0806 Demo: Package Management In VSTS
    • 0807 Database Management For Continuous Delivery
    • 0808 From Updates To Enhancements
    • 0809 Improving The Build
    • 0810 Build Agent Infrastructure
    • 0811 Publish To Nuget
    • 0812 Demo: Improving The Build
    • 0813 Improve Your Tests
    • 0814 Creating Maintainable Tests
    • 0815 Demo: Improving Tests
    • 0816 Feedback Loops For Mobile Apps
    • 0817 What Is Hockeyapp
    • 0818 Summary
  • 09. Advanced Techniques
    • 0901 Introduction And Agenda
    • 0902 Feature Toggles
    • 0903 Demo: Feature Toggles
    • 0904 Deployment Slots
    • 0905 Demo: Deployment Slots
    • 0906 Traffic Manager
    • 0907 Demo-Traffic Manager
    • 0908 A/B Testing
    • 0909 Demo: A/B Testing
    • 0910 Canary Release And Dark Launch
    • 0911 Demo: Canary Release And Dark Launch
    • 0912 Summary
  • 10. Conclusion
    • 1001 Wrap Up

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