Corona SDK Video Tutorial Course

CareerVision Training

£70 - ($55.663)
IVA inc.

Información importante

  • Training
  • Beginner
  • A distancia
  • Duración:
  • Cuándo:
    A definir
  • Envío de materiales de aprendizaje

• Format: DVD-ROM
• Duration: 7.8 Hours (51 lessons)
• Instructor: Rafael Hernandez
• Platform: Windows PC or Mac

Take your skills to the next level. This Learning Corona SDK Tutorial Video is the ultimate in comprehensive instruction for the discerning professional.

These training classes use broadcast quality audio and video to deliver concise and informative training right to your desktop. The course is presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.

These Learning Corona SDK Tutorials break even the most complex subjects down into easy to follow segments, following along is simple. Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of training.

Información importante

Requisitos: This is a DVD Video Tutorial Course which is shipped to you. Work through the video tutorials at your own pace. If you have the software you can practice along with the instructor using the same exercise files as the instructor which are included on the DVD. The narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter. All the concepts of each application are explained clearly and precisely. The DVD works on PC and Mac. You can jump to and from lessons and work at your own pace.


¿Dónde se da y en qué fecha?

comienzo Ubicación
A definir
Distance Learning

¿Qué aprendes en este curso?

Audio and Video
Writing Data To Files
Image retouch
Creating Buttons


Introducing Corona
About This Course
Using The Working Files
Downloading And Setting Up Corona
Exploring Sample Projects
Creating Your First Corona Project

Getting Started With Lua
Setting And Getting Variables
Creating And Using Tables
Defining And Using Functions
Creating And Using Conditional Statements
Creating And Using For-loops
Understanding Variable Scope

Shapes, Images, And Text
Creating Basic Geometric Shapes
Creating Local And Remote Images
Manipulating Images
Creating Text
Using Custom Fonts
Grouping Objects
Dynamic Image Resolution
Setting Image Masks
Monitoring Texture Memory
Removing Display Objects
Capturing The Screen

Events And Interaction
Creating Event Listeners
Handling Touch Events
Handling Runtime Events
Understanding The 'Self' Keyword
Creating A Reusable Button Class
Making An Object Draggable
Firing Custom Events
Handling Multi-Touch Events
Handling Device Orientation Events
Handling System Events
Changing Scenes With The Storyboard API

Timers And Animation
Creating Timers
Animating Display Objects
Setting The Callback Function Of An Animation
Sequencing Multiple Animations By Using Delays

Physics Engine
Creating Simple Physics Bodies
Setting Physics World And Body Properties
Creating Complex Physics Bodies - Part 1
Creating Complex Physics Bodies - Part 2
Detecting Collisions
Using Collision Filters
Applying Force, Impulse, And Damping
Making Physics Bodies Act As Bullets Or Sensors

Physics Joints
Creating A Weld Joint
Creating A Distance Joint
Creating A Pivot Joint
Creating A Piston Joint
Creating A Touch Joint

Hardware And Multimedia
Detecting Device Information
Playing Sound And Music
Setting Volume Changes
Taking Photos
Playing Video With The Media API
Playing Native Video
Setting The Device To Vibrate
Using The Accelerometer

GPS And The Map View
Creating A Map View
Returning User Location
Querying Locations And Setting Pins
Reverse Geocoding

Capturing User Input
Using Text Fields
Using Text Boxes
Calling A Native Alert Dialog
Calling A Native Activity Indicator
Sending An E-mail
Sending A Text (SMS Message)

User Interface Widgets
Creating A Button
Creating A Picker Wheel
Creating A Table View - Part 1
Creating A Table View - Part 2
Creating A Slider
Creating A Scroll View
Creating A Tab Bar
Masking Widgets
Creating An Interactive Form - Part 1
Creating An Interactive Form - Part 2

File And Data Management
Reading And Writing Data To Files
Reading And Parsing JSON Data
Creating And Writing To A Database
Reading And Updating A Database Record
Deleting A Database Record Or Table
Connecting The Interactive Form To A Database
Saving A Display Object As A JPEG

Web Views And The Network API
Determining Reachability
Creating A Web Popup
Creating A Native Web View On iOS

Debugging And Resource Management
Reading Common Error Messages
Removing Objects Thoroughly
Checking Available Memory

Finishing Touches And Device Testing
Setting Status Bar Appearance
About App Icons And Splash Screens
Revisiting The Build Settings file
Building For iOS Devices

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