Learning Autodesk Maya 2013 Training Video

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Learning Autodesk Maya 2013 Training Video A Practical Maya Training Course That Teaches Real World Skills In this project-based Learning Autodesk Maya 2013 video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this Learning Autodesk Maya 2013 Training Video course to get: Concise, informative and broadcast-quality Autodesk Maya 2013  training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Autodesk Maya 2013  subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Autodesk Maya 2013  tutorial, online or offline... so you'll know the exact steps for your own projects. Course Fast Facts: Only 10.25 hours to complete this course 76 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Learning Autodesk Maya 2013 Training Video course, expert author and trainer Todd Palamar teaches you how to use this complex and powerful 3D modeling software. Designed for the beginner, this tutorial does not require you to have any prior experience with Maya, or modeling at all. Throughout this Learning Autodesk Maya 2013 Training Video course, you will gain an understanding of the core features of Maya - modeling, animating and rendering projects. You will start with some basic navigation and tools, and then move directly into learning by working on projects that the author guides you through. Each part of the project builds on the...

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Online

¿Qué aprendes en este curso?

Basic
Basic IT training
Basic IT
Rendering
Geometry
Maya training
Autodesk
Project
Skills and Training

Temario

01. Introduction
  • 0101 Introduction To Maya
  • 0102 What To Expect
  • 02. The Maya Interface
    • 0201 Interface Overview
    • 0202 Camera Control
    • 0203 Viewport Display
    • 0204 Hotbox And Marking Menus
    • 0205 Customizing
    • 0206 Projects
  • 03. Nodes And Transformations
    • 0301 Primitive Objects
    • 0302 Transforming Objects
    • 0303 Parenting And Grouping
    • 0304 Freeze And Reset Transformations
    • 0305 Hypergraph
    • 0306 Outliner
    • 0307 Image Planes
  • 04. Curves
    • 0401 Introduction To Curves
    • 0402 Building Curves
    • 0403 Modifying Curve Components
  • 05. Polygon Modeling
    • 0501 Understanding Polygons
    • 0502 Basic Structures
    • 0503 Selecting Polygon Components
    • 0504 Extrude And Cut Faces
    • 0505 Edge Loops
    • 0506 Mirror Geometry
    • 0507 Normals
    • 0508 Sculpt Geometry
    • 0509 Smooth Mesh Preview
    • 0510 Beveling
    • 0511 Bridge - Part 1
    • 0512 Bridge - Part 2
    • 0513 Extrude Along A Curve
    • 0514 Mirror Cut Tool
    • 0515 Project And Split With Curves
  • 06. NURBS Modeling
    • 0601 NURBS Overview
    • 0602 Revolve
    • 0603 Project Curves
    • 0604 Trim Surfaces
    • 0605 Bevel Plus
    • 0606 Converting NURBS To Polygons
    • 0607 Loft Tool
  • 07. Texturing
    • 0701 Materials
    • 0702 UV Mapping - Part 1
    • 0703 UV Mapping - Part 2
    • 0704 UV Mapping - Part 3
    • 0705 Mirror And Layout UVs
    • 0706 Applying Custom Textures
    • 0707 Rendering
    • 0708 Hypershade
    • 0709 Substance Textures
  • 08. Rigging and Weighting
    • 0801 Understanding Joints
    • 0802 Creating A Skeleton - Part 1
    • 0803 Creating A Skeleton - Part 2
    • 0804 Creating A Skeleton - Part 3
    • 0805 Binding Geometry
    • 0806 Painting Weights
    • 0807 Weight Normalization
    • 0808 Refining Weights
    • 0809 Mirror Weights
    • 0810 IK Handles
    • 0811 Control Handles And Constraints
    • 0812 Basic Rigging
    • 0813 Node Editor
  • 09. Animation
    • 0901 Setting Key Frames
    • 0902 Animating
    • 0903 Dope Sheet
    • 0904 Graph Editor - Part 1
    • 0905 Graph Editor - Part 2
    • 0906 Graph Editor - Part 3
  • 10. Advanced Techniques And Deformations
    • 1001 PaintFX
    • 1002 nCloth - Part 1
    • 1003 nCloth - Part 2
    • 1004 nHair
  • 11. Rendering With Mental Ray
    • 1101 Batch Rendering
    • 1102 Final Gather
    • 1103 Physical Sun And Sky
  • 12. About The Author
    • 1201 Learn About Me

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