Learning Maya 2012 Training Video

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Learning Maya 2012 Training Video A Practical Maya Training Course That Teaches Real World Skills In this project-based Learning Maya 2012 video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this Learning Maya 2012 Training Video course to get: Concise, informative and broadcast-quality Maya 2012  training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Maya 2012  subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Maya 2012  tutorial, online or offline... so you'll know the exact steps for your own projects. Course Fast Facts: Only 12.25 hours to complete this course 86 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Learning Maya 2012 Training Video, experienced author and 3D modeller Lee Lanier introduces you to the 3D modelling and animation program, Maya.  Created by AutoDesk (well known for their CAD software), and used by heavyweights such as Industrial Light and Magic, Electronic Arts and more, Maya is a complete and powerful 3D program. Starting with the basics, Lee takes you through the interface of Maya.  As this tutorial on Maya 2012 continues, you will learn how to model using NURBS and Polygons.  You will learn about rendering, lighting, and texturing your objects.  Lee also shows you how to animate your 3D models.  Bump mapping, Raytracing, using Mental Ray, and projecting 2D maps...

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Animation
Lighting
Quality
Rendering
Camera
3d training
Maya training
3D
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Skills and Training

Temario

01. Introduction
  • 0101 Intro To Maya
  • 0102 What To Expect
  • 02. The Maya Interface
    • 0201 Interface Overview
    • 0202 Camera Controls
    • 0203 Channel Box
    • 0204 Hypergraph Outliner
    • 0205 Camera Overview
    • 0206 Open Save Scene
  • 03. Transformations And Cameras
    • 0301 Select Transform
    • 0302 Channel Box Transform
    • 0303 Duplicate / Delete
    • 0304 Object Pivots
    • 0305 Grouping Parenting
    • 0306 Selection Modes
  • 04. NURBS Modeling
    • 0401 NURBS Overview
    • 0402 NURBS Components
    • 0403 Creating / Editing Curves
    • 0404 Revolve
    • 0405 Loft
    • 0406 Extrude
    • 0407 Construction History
    • 0408 NURBS Model Demo
  • 05. Polygon Modeling
    • 0501 Polygon Overview
    • 0502 Polygon Components
    • 0503 Extrude / Smooth
    • 0504 Delete / Add Faces
    • 0505 Split Faces
    • 0506 Loops
    • 0507 Merge Vertices
    • 0508 Combine / Separate
    • 0509 Normals
    • 0510 Display Options
    • 0511 Poly Model Demo
  • 06. Rendering
    • 0601 Render View Intro
    • 0602 Alpha Channels
    • 0603 File Formats
  • 07. Lighting
    • 0701 Light Types
    • 0702 Spotlight Manipulation
    • 0703 Light Attributes
    • 0704 Depth Map Shadows
    • 0705 3-point Lighting
    • 0706 Volume Lights
  • 08. Texturing
    • 0801 Hypershade Overview
    • 0802 Create / Assign Materials
    • 0803 Material Attributes
    • 0804 2D Procedural Textures
    • 0805 Using Bitmaps
    • 0806 UV Tiling
    • 0807 3D Textures
  • 09. UV Preparation
    • 0901 Intro To UVs
    • 0902 UV Texture Editor
    • 0903 Planar Mapping
    • 0904 Cylindrical Mapping
    • 0905 Automatic Mapping
    • 0906 UV Shell Overview
    • 0907 Sewing Splitting
    • 0908 Normalize Relax
    • 0909 UV Mapping Demo
  • 10. Keyframe Animation
    • 1001 Intro To Animation
    • 1002 Setting Keyframes
    • 1003 Playback Channel Box
    • 1004 Timeline Editing
    • 1005 Graph Editor Intro
    • 1006 Graph Editor Continued
    • 1007 Set Key Prompt
    • 1008 Playblast
    • 1009 Animation Demo
  • 11. Batch Rendering
    • 1101 Render Settings Intro
    • 1102 Frame Numbering
    • 1103 Render Resolutions
    • 1104 Edge Anti-Aliasing
    • 1105 Batch Rendering
    • 1106 FCheck
  • 12. Raytracing
    • 1201 Raytracing
    • 1202 Reflection Limits
    • 1203 Refractions
    • 1204 Raytrace Shadows
  • 13. Using Mental Ray
    • 1301 Intro To Mental Ray
    • 1302 Mental Ray Quality Settings
    • 1303 Mental Ray Raytracing
  • 14. Additional Techniques
    • 1401 Motion Blur
    • 1402 Bump Mapping
    • 1403 Projecting 2D Maps
    • 1404 Image Planes
    • 1405 Camera Attributes
  • 15. Conclusion
    • 1501 About The Author

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