Mobile Game Development with Corona SDK Video Tutorial Course

CareerVision Training

£75 - ($60.375)
IVA inc.

Información importante

  • Training
  • Beginner
  • A distancia
  • Duración:
  • Cuándo:
    A definir
  • Envío de materiales de aprendizaje


• Format: DVD-ROM
• Duration: 8.25 Hours (75 lessons)
• Instructor: J.A. Whye
• Platform: Windows PC or Mac


In this Mobile Game Development With Corona SDK training course, expert author J.A. Whye teaches you to how to build games for iOS and Android devices utilizing the powerful tools available in the popular Corona SDK. This course is designed for intermediate developers, and you should be familiar with Corona, and mobile development in general before attempting this video tutorial.

The author takes you through this video training step by step, each lesson building on the last. Some of the topics that he covers include; programming with Lua, animating images, tap and touch event control, using widgets, music and FX, scene management, managing data and sprite animation.

Información importante

Requisitos: This is a DVD Video Tutorial Course which is shipped to you. Work through the video tutorials at your own pace. If you have the software you can practice along with the instructor using the same exercise files as the instructor which are included on the DVD. The narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter. All the concepts of each application are explained clearly and precisely. The DVD works on PC and Mac. You can jump to and from lessons and work at your own pace.


¿Dónde se da y en qué fecha?

comienzo Ubicación
A definir
Distance Learning

¿Qué aprendes en este curso?

Multimedia Tools
Corona SDK
Mobile development
Game development


01. Introduction
0101 What You Will Discover
0102 Installing The Corona SDK Framework
0103 Installing The Outlaw IDE
0104 Using Outlaw Or A Simple Code Editor
0105 Using The Sample Code
02. Crash Course In Lua
0201 An Introduction To The Lua Language
0202 Lua Variables
0203 Lua Functions
0204 Lua Tables - Part 1
0205 Lua Tables - Part 2
0206 Lua Control Structures and Loops
03. Display And Animate Images
0301 Display An Image
0302 Simple Animation
0303 Playing With Display Properties
0304 Triggering Code From Animations
0305 Our First Explosion
04. Tap and Touch Events
0401 A Quick Look At Event-Driven Programming
0402 Listening For A Tap Event
0403 Touch Events And Their Phases
0404 Dragging Display Objects
0405 Bonus Sample Code
05. Using The Widget Library
0501 Making Buttons With Widgets
0502 Graphical Buttons With Widgets
0503 Switches And Checkboxes
0504 Scrolling Pictures - Part 1
0505 Scrolling Pictures - Part 2
06. Make Some Noise – Music and Sound FX
0601 Playing Short Sounds
0602 Playing Music In Your App
0603 Audio Channel Management
0604 Setting Up In Game Sounds
0605 Tweaking Audio With Audacity
07. Text As Display Objects
0701 Creating Text On The Screen
0702 Using Custom Fonts
0703 Building A Scoring Module
0704 Bonus Code - The LinePrinter Function
08. Scene Management With Storyboard
0801 Storyboard Overview
0802 Understanding The Scene Template
0803 Setting Up Storyboard
0804 Building A Storyboard Framework
0805 Using The New Storyboard Framework - Part 1
0806 Using The New Storyboard Framework - Part 2
0807 The Storyboard Overlay
09. Saving And Loading Files
0901 Writing Data To Text Files
0902 Writing Multiple Data Sets To Device
0903 Loading Text - High Scores
0904 Using A 3rd-Party Code Library
0905 Adding Preferences To The App Framework
10. Sprite Animation
1001 Introduction To Animated Sprites
1002 Creating Image Sheets
1003 Playing Sprite Sequences - Part 1
1004 Playing Sprite Sequences - Part 2
1005 Playing Sprite Sequences - Part 3
1006 Crash Dummies In The Moonlight
11. The Basics Of Box2D Physics
1101 Setting Up Your Physics World
1102 Bounding Boxes For Physics Objects
1103 It Is Raining Physics
1104 Basic Collision Detection
12. Creating A Physics-Based Game
1201 Setting Up The Foundation - Part 1
1202 Setting Up The Foundation - Part 2
1203 A Mini Layout Editor
1204 Building The Game - Part 1
1205 Building The Game - Part 2
1206 Building The Game - Part 3
13. Creating A Space Shooter Game
1301 The Space Shooter Foundation
1302 Building the Game - Part 1
1303 Building the Game - Part 2
1304 Building the Game - Part 3
14. Creating A Puzzle Game
1401 The Puzzle Game Foundation
1402 Building the Game - Part 1
1403 Building the Game - Part 2
15. Polishing Up the Games - Miscellaneous Tips
1501 High Resolution Images
1502 Chopping Trees and Mining Gold
1503 Drifting Text Objects
1504 The End Of The Beginning
16. Conclusion
1601 About J.A. Whye