Unity 3D Advanced Game Development Video Tutorial CourseCareerVision Training
£72 - ($58.964)
- Birmingham (Inglaterra)
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• Format: DVD or Instant Download
• Duration: 6.25 Hours (65 lessons)
• Instructor: Robert Wiebe
• Platform: Windows PC or Mac
In this Advanced Unity 3D Game Development training course, expert author Robert Wiebe teaches you how to use some of the advanced features available to you within the Unity 4 game engine. This course is designed for the experienced Unity developer. You should have a working understanding of the Unity 4 engine and features before taking this tutorial.
You start the training with a quick review of the basics of Unity 4. Robert then jumps right into advanced, Multi-player Network Gaming. He shows you how to implement not only Internet based Network Gaming, but also LAN based using .NET Sockets. You will create a network chat system, learn how to skin Avatars, synchronize pickups and drops, and then you will move on to the Social API. Robert covers specific iOS Game Center features such as the Leaderboard and Achievements, as well as in-app purchasing. To complete this Unity 3D video tutorial, Robert covers using a batch mode Unity game as a stand alone server, and as an alternative, third party solutions Photon and Smart Fox.
By the time you have completed this advanced Unity 3D tutorial you will have an in-depth understanding of advanced Unity 4 features. You will understand network gaming and how to implement it, as well as how to integrate social gaming and in-app purchasing to your project. This Unity 4 video training includes Working Files, allowing you to follow along with the author throughout the lessons.
Benefits of this Software Training:
• Tuition by expert tutors.
• Narrated training videos demonstrate the key tools and professional techniques
helping you to work faster and smarter.
• Learning is fast as the trainers guide you using simplistic terms and minimal jargon.
• Personal Tutoring - Step-by-step video training from your own desktop.
Delivered via DVD/CD training or online tuition.
• The tutor transfers knowledge to you quickly and effectively.
• All the concepts of each application are explained clearly and precisely.
• Course works on PC and Mac.
• Alternative to a boring book or manual and expensive training courses,
seminars and amp; classes.
• Jump to and from lessons - learn at your own pace.
• The visual and practical nature shortens the learning curve compared to standard
The following sections are available for free viewing. Click on the links below to get started.00. Free Videos From This Course Welcome to Unity 4 About Robert Wiebe Testing On The Unity Master Server Running Your Own Master Server Hosting A Game And Registering With The LAN Who Owns The Physics Aging Off And Fading Out Chat Messages Changing The Avatar Skin - Part 3 Synchronizing Explosions - Part 1 Achievements Using A Unity Instance - Part 1 01. Introduction 0101 Welcome to Unity 4 0102 What You Should Expect From The Video 0103 What You Need For This Series 02. The Basics - Examining Coconut Hut Single Player 0201 Windows Versus Tabbed Views 0202 Window Extras 0203 Unity Pro Views 0204 Creating Custom Layouts 0205 Rotating 0206 Snapping 0207 Parenting 03. Internet Based Multi-Player Network Gaming 0301 Testing On The Unity Master Server 0302 Running Your Own Master Server 0303 Using PHP To Manage A Master Server 0304 Hosting A Game And Registering With Your Master Server - Part 1 0305 Hosting A Game And Registering With Your Master Server - Part 2 0306 Joining A Hosted Game 04. LAN Based Multi-Player Network Gaming 0401 .NET Sockets 0402 Implementing Master Server Semantics 0403 Hosting A Game And Registering With The LAN 0404 Joining A LAN-Hosted Game 0405 Issues With NAT And Multi-Player Network Gaming 0406 Issues With LAN And Multi-Player Network Gaming 05. General Multi-Player Network Design Decisions 0501 Chat Room Lobby - Dropping In And Out 0502 Who Owns The Physics 0503 Who Owns The Status 0504 How To Deal With Compromises And Imperfections 06. Basic Communication Between Players 0601 Entering Chat Messages 0602 Sending Chat Messages 0603 Displaying Chat Messages 0604 Aging Off And Fading Out Chat Messages 0605 Network Traffic Logging And Debugging 07. Main Character Avatar 0701 Network Instantiation - Part 1 0702 Network Instantiation - Part 2 0703 Changing The Avatar Skin - Part 1 0704 Changing The Avatar Skin - Part 2 0705 Changing The Avatar Skin - Part 3 0706 Changing The Avatar Mesh - Part 1 0707 Changing The Avatar Mesh - Part 2 0708 Synchronizing Animation - Part 1 0709 Synchronizing Animation - Part 2 08. Pickups And Drops 0801 Network Instantiation - Part 1 0802 Network Instantiation - Part 2 0803 Synchronizing Pickup 0804 Synchronizing Drop 0805 Synchronizing Explosions - Part 1 0806 Synchronizing Explosions - Part 2 0807 Synchronizing Health And Scoring - Part 1 0808 Synchronizing Health And Scoring - Part 2 09. The Social API 0901 Profiles - Part 1 0902 Profiles - Part 2 0903 Achievements 0904 Score 0905 Leaderboard 0906 iOS Game-Center Extras 10. Native Code Plug-Ins 1001 Plug-In Architecture 1002 Desktop And Mobile Plug-In Comparison - Part 1 1003 Desktop And Mobile Plug-In Comparison - Part 2 1004 In App Purchase - Items Or Credits 1005 In App Purchase For iOS 11. Server Based Games 1101 Using A Unity Instance - Part 1 1102 Using A Unity Instance - Part 2 1103 Using Photon 1104 Using Smart Fox 12. Wrap-Up 1201 Final Thoughts 13. About The Author 1301 About Robert Wiebe